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JonLP24

(29,699 posts)
2. A part I sniped out probably makes his point better
Mon Oct 14, 2013, 09:29 PM
Oct 2013

The funny thing is, though, all three endings basically come to the same conclusion: Nothing matters. Nothing really changes. If you kill Trevor, then Michael angrily tells his student: “Surviving is winning. Everything else is bulls—. Fairy tales spun by people afraid to look life in the eye. Whatever it takes, kid: Survive.” If you kill Michael, Franklin calls up one of his friends and describes his entire experience in the game thusly: “S— been real crazy, homey. But it’s dealt with now.”

****

I didn't the sense that he was offended, especially over the fact that they're Americans. He uses the Red Dead & GTA IV example in a way that even though the ending is downbeat, it has redeeming qualities. This is just empty.

This review actually makes me want to play the game more rather than less because a story w/ empty characters & empty story can make a point and more depressing can actually be better. I think the ending of a movie like Blow Out(though the 2 main characters weren't empty but John Lithglow's character certainly was and the world in the film as well) are better than endings in almost every other movie.

Thanks for your point, I did want to get feedback from those that played.

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